2019 · 13 citations · 11 references
ArtsDesignGenerative DesignInteractive Design SystemsNarrative TheoryCharacter CreationCharacter DesignInteractive NarrativeInteractive StorytellingNarrative DesignNarrative PrototypingAi-based PracticeCharacter GenerationComputational Social SimulationGame-based StorytellingGenerative StorytellingPrototypingSocial SimulationStorytelling
This paper presents a case study in the experience-first prototyping of a generative game. Our goal in this process was to create a PCG-based mystery story construction game ncentered on a social simulation of characters and their motivations, and driven by a set of core themes and experiences we wanted players to encounter. In pursuit of this goal, we created a series of prototypes to test how a variety of generative and AI-based techniques---including character generation, character action suggestion based on game state, story sifting, and social simulation---may be used in support of collaborative storytelling. In this paper we catalogue these prototypes and what we have learned by creating them, detailing design elements we found to be successful in supporting player creativity and that may be useful to the developers of similar games and experiences going forward.
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Principles of database and knowledge-base systems
Choice Reviews Online · 1989 · 2.7K citations
Gillian Smith, Elaine Gan, Alexei Othenin-Girard et al. · 2011 · 40 citations
Architecture, Design, Digital Design +17