arXiv (Cornell University) · 2019 · 19 citations · 20 references
Open access
Natural SciencesComputer ScienceMathematicsDynamical SystemsGame TheoryOptimizationConvex OptimizationDynamic GamesNash EquilibriumNeural NetworksNonlinear ProgrammingZero-sum GamesAdversarial Game ModelsComputational Game TheoryGenerative Adversarial NetworksMinimax OptimizationNeural Network ControlPoincaré RecurrenceZero-sum Differential Games
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar\'{e} recurrence) are possible as well as convergence to spurious (non-min-max) equilibria for a positive measure of initial conditions. At the technical level, our analysis combines tools from optimization theory, game theory and dynamical systems.
20
Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network
Christian Ledig, Lucas Theis, Ferenc Huszár et al. · 2017 · 12.3K citations
Unrolled Generative Adversarial Networks
Luke Metz, Ben Poole, David Pfau et al. · arXiv (Cornell University) · 2016 · 426 citations · Full text