Publication | Open Access
Improving Math Creative Thinking Ability by using Math Adventure Educational Game as an Interactive Media
96
Citations
1
References
2019
Year
Education GameInteractive Learning MediaEducationSimulation Video GameEducational ApplicationMathematics EducationInteractive LearningCreativityEducational GameGame DesignInnovative EducationDesignInteractive MediaMedia DesignEducation Game TechnologyDesign ThinkingEducational DesignComputer-based EducationArtsDigital Learning
Educational game technology is an effective interactive media for enhancing students’ creative thinking skills. The study aimed to develop a computer‑based math adventure game for senior high geometry to improve students’ creative thinking and evaluate its impact on learning. Using an R&D ADDIE framework, the team designed, developed, and tested an Android math adventure game for geometry instruction. Students’ creative thinking improved to 84.85 % and the game’s advisibility reached 80 % versus 85 % for traditional material, indicating successful learning gains.
The use of education game technology as an interactive learning media is one of the right ways to improve students' creative thinking skills. This education game is expected to eliminate boredom and fear to learn math and facilitate the learning process in the geometry material of Senior High School (SMA / MA). The purposes of the research was to produce an educational game computer-based to improve the students' creative thinking ability on the geometry material and describe the impact of teaching materials by using adventure games as a media on the Geometry instruction. To develop math adventure educational games by using android hand phone and give feasibility test in using math adventure educational game as a media in learning Geometry (the second year on the research target). The research methodology was Research and Development (R&D) through ADDIE (Analysis, Design, Development, Implementation and Evaluation) model with the following stages of the activities: (1) Analyzing, gathering information; (2) Design, Designing multimedia-based animation media and validating media designs; (3) Development, Improvement of media design; (4) Implementation, media testing; (5) Evaluation, revision of media product and media designed. The result shown that the student can improve their creative thingkingability in mathematics was 84,85%.the result of yusing media got the percentage of advisibility was 80 %.while the result of material got the percentage of advisibility was 85% Its indicated that. Its indicated that. It's mean that the teaching and learning process by using math adventure educational game was improve and sucsed.
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