Publication | Closed Access
Dense 3D Scene Reconstruction from Multiple Spherical Images for 3-DoF+ VR Applications
23
Citations
41
References
2019
Year
Unknown Venue
EngineeringDepth MapDense 3D3D Computer VisionDense Depth MapImage AnalysisVirtual RealityDepth MapsComputational GeometryGeometric ModelingMachine Vision3D VideoScene ReconstructionComputer Vision3D VisionNatural SciencesComputer Stereo VisionExtended Reality3D ReconstructionMulti-view GeometryMultiple Spherical Images
We propose a novel method for estimating the 3D geometry of indoor scenes based on multiple spherical images. Our technique produces a dense depth map registered to a reference view so that depth-image-based-rendering (DIBR) techniques can be explored for providing three-degrees-of-freedom plus immersive experiences to virtual reality users. The core of our method is to explore large displacement optical flow algorithms to obtain point correspondences, and use cross-checking and geometric constraints to detect and remove bad matches. We show that selecting a subset of the best dense matches leads to better pose estimates than traditional approaches based on sparse feature matching, and explore a weighting scheme to obtain the depth maps. Finally, we adapt a fast image-guided filter to the spherical domain for enforcing local spatial consistency, improving the 3D estimates. Experimental results indicate that our method quantitatively outperforms competitive approaches on computer-generated images and synthetic data under noisy correspondences and camera poses. Also, we show that the estimated depth maps obtained from only a few real spherical captures of the scene are capable of producing coherent synthesized binocular stereoscopic views by using traditional DIBR methods.
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