2019 · 23 citations · 41 references
EngineeringDepth MapDense 3D3D Computer VisionDense Depth MapImage AnalysisVirtual RealityDepth MapsComputational GeometryGeometric ModelingMachine Vision3D VideoScene ReconstructionComputer Vision3D VisionNatural SciencesComputer Stereo VisionExtended Reality3D ReconstructionMulti-view GeometryMultiple Spherical Images
We propose a novel method for estimating the 3D geometry of indoor scenes based on multiple spherical images. Our technique produces a dense depth map registered to a reference view so that depth-image-based-rendering (DIBR) techniques can be explored for providing three-degrees-of-freedom plus immersive experiences to virtual reality users. The core of our method is to explore large displacement optical flow algorithms to obtain point correspondences, and use cross-checking and geometric constraints to detect and remove bad matches. We show that selecting a subset of the best dense matches leads to better pose estimates than traditional approaches based on sparse feature matching, and explore a weighting scheme to obtain the depth maps. Finally, we adapt a fast image-guided filter to the spherical domain for enforcing local spatial consistency, improving the 3D estimates. Experimental results indicate that our method quantitatively outperforms competitive approaches on computer-generated images and synthetic data under noisy correspondences and camera poses. Also, we show that the estimated depth maps obtained from only a few real spherical captures of the scene are capable of producing coherent synthesized binocular stereoscopic views by using traditional DIBR methods.
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Martin A. Fischler, Robert C. Bolles · Communications of the ACM · 1981 · 24.9K citations · Full text
Engineering, Random Sample Consensus, Sampling Technique +20
F. N. David, John W. Tukey · Biometrics · 1977 · 12.9K citations
Bilateral filtering for gray and color images
Carlo Tomasi, Roberto Manduchi · 2002 · 8K citations