Neural Information Processing Systems · 2016 · 37 citations · 21 references
ComputingComputer ScienceArtificial IntelligenceMachine LearningNatural Language ProcessingAction RepresentationDeep LearningLanguage ModelingNeural NetworksReinforcement LearningSequence LearningDeep Reinforcement LearningExplorationNeural Sequence ModelsPlanning In GamesRecurrent Neural Language ModelsRecurrent Neural NetworksSequence Representation LearningWord N-grams
We present a novel deep recurrent neural network architecture that learns to build implicit plans in an end-to-end manner purely by interacting with an environment in reinforcement learning setting. The network builds an internal plan, which is continuously updated upon observation of the next input from the environment. It can also partition this internal representation into contiguous sub-sequences by learning for how long the plan can be committed to -- i.e. followed without replaning. Combining these properties, the proposed model, dubbed STRategic Attentive Writer (STRAW) can learn high-level, temporally abstracted macro-actions of varying lengths that are solely learnt from data without any prior information. These macro-actions enable both structured exploration and economic computation. We experimentally demonstrate that STRAW delivers strong improvements on several ATARI games by employing temporally extended planning strategies (e.g. Ms. Pacman and Frostbite). It is at the same time a general algorithm that can be applied on any sequence data. To that end, we also show that when trained on text prediction task, STRAW naturally predicts frequent n-grams (instead of macro-actions), demonstrating the generality of the approach.
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