Publication | Open Access
Landmark Assisted CycleGAN for Cartoon Face Generation
29
Citations
27
References
2019
Year
Avatar AnimationEngineeringMachine LearningBiometricsConditional GeneratorFace DetectionFacial Recognition SystemImage AnalysisPattern RecognitionFace LandmarksSynthetic Image GenerationMachine VisionComputer ScienceCartoon FaceHuman Image SynthesisDeep LearningComputer VisionGenerative Adversarial NetworkLandmark Assisted CycleganFacial Animation
In this paper, we are interested in generating an cartoon face of a person by using unpaired training data between real faces and cartoon ones. A major challenge of this task is that the structures of real and cartoon faces are in two different domains, whose appearance differs greatly from each other. Without explicit correspondence, it is difficult to generate a high quality cartoon face that captures the essential facial features of a person. In order to solve this problem, we propose landmark assisted CycleGAN, which utilizes face landmarks to define landmark consistency loss and to guide the training of local discriminator in CycleGAN. To enforce structural consistency in landmarks, we utilize the conditional generator and discriminator. Our approach is capable to generate high-quality cartoon faces even indistinguishable from those drawn by artists and largely improves state-of-the-art.
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