Rare & Special e-Zone (The Hong Kong University of Science and Technology) · 2019 · 28 citations · 25 references
ComputingAutonomous SystemsComputer ScienceArtificial IntelligenceMachine LearningMarkov Decision ProcessesIntelligent AgentsMulti-agent SystemsOptimal ControlPolicy LearningReinforcement LearningReinforcement Learning FoundationsGame-theoretic ControlGrid-connected ControlLearning In Multi-agent SystemsMulti-agent LearningMulti-agent Policy LearningMulti-agent Reinforcement LearningReinforcement Learning In Games
We consider the problem of multi-agent reinforcement learning (MARL) in video game AI, where the agents are located in a spatial grid-world environment and the number of agents varies both within and across episodes. The challenge is to flexibly control an arbitrary number of agents while achieving effective collaboration. Existing MARL methods usually suffer from the trade-off between these two considerations. To address the issue, we propose a novel architecture that learns a spatial joint representation of all the agents and outputs grid-wise actions. Each agent will be controlled independently by taking the action from the grid it occupies. By viewing the state information as a grid feature map, we employ a convolutional encoder-decoder as the policy network. This architecture naturally promotes agent communication because of the large receptive field provided by the stacked convolutional layers. Moreover, the spatially shared convolutional parameters enable fast parallel exploration that the experiences discovered by one agent can be immediately transferred to others. The proposed method can be conveniently integrated with general reinforcement learning algorithms, e.g., PPO and Q-leaming. We demonstrate the effectiveness of the proposed method in extensive challenging multi-agent tasks in StarCraft II. Copyright 2019 by the author(s).
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