Journal of Rehabilitation and Assistive Technologies Engineering · 2019 · 13 citations · 24 references
ComputingVisualizationAssistive TechnologyEye MovementsMovement AnalysisAugmented RealityMotion CaptureTracking SystemsVirtual RealityEye Tracking SensorsHead TrackingPhysical MovementReduced Range Of MotionRotationsVirtual Reality Interfaces
INTRODUCTION: A large body of research in the field of virtual reality is focused on making user interfaces more natural and intuitive by leveraging natural body movements to explore a virtual environment. For example, head-tracked user interfaces allow users to naturally look around a virtual space by moving their head. However, such approaches may not be appropriate for users with temporary or permanent limitations of their head movement. METHODS: In this paper, we present techniques that allow these users to get virtual benefits from a reduced range of physical movements. Specifically, we describe two techniques that augment virtual rotations relative to physical movement thresholds. RESULTS: We describe how each of the two techniques can be implemented with either a head tracker or an eye tracker, e.g. in cases when no physical head rotations are possible. CONCLUSIONS: We discuss their differences and limitations and we provide guidelines for the practical use of such augmented user interfaces.
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A discussion of cybersickness in virtual environments
Joseph J. LaViola · ACM SIGCHI Bulletin · 2000 · 1.4K citations · Full text
Walking > walking-in-place > flying, in virtual environments
Martin Usoh, Kevin Arthur, Mary C. Whitton et al. · 1999 · 899 citations · Full text