Publication | Closed Access
Transcalibur
90
Citations
30
References
2019
Year
Unknown Venue
Geometric ModelingMachine VisionEngineeringPhysically Based AnimationMass PropertiesVirtual RealityDesignExtended Reality3D User InteractionObject ManipulationVirtual HumanVr ControllersComputer Vision
Humans can estimate the shape of a wielded object through the illusory feeling of the mass properties of the object obtained using their hands. Even though the shape of hand-held objects influences immersion and realism in virtual reality (VR), it is difficult to design VR controllers for rendering desired shapes according to the perceptions derived from the illusory effects of mass properties and shape perception. We propose Transcalibur, which is a hand-held VR controller that can render a 2D shape by changing its mass properties on a 2D planar area. We built a computational perception model using a data-driven approach from the collected data pairs of mass properties and perceived shapes. This enables Transcalibur to easily and effectively provide convincing shape perception based on complex illusory effects. Our user study showed that the system succeeded in providing the perception of various desired shapes in a virtual environment.
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