2019 · 95 citations · 30 references
MedicineVisualizationComputer VisionRenderingVisual PerceptionForm PerceptionObject IllusionShape PerceptionVirtual RealityImmersionMass Properties ModelingPerceptionShape RenderingThree-dimensional Shape PerceptionUser Study EvaluationVirtual Reality InterfacesVirtual Reality Simulation
Humans can estimate the shape of a wielded object through the illusory feeling of the mass properties of the object obtained using their hands. Even though the shape of hand-held objects influences immersion and realism in virtual reality (VR), it is difficult to design VR controllers for rendering desired shapes according to the perceptions derived from the illusory effects of mass properties and shape perception. We propose Transcalibur, which is a hand-held VR controller that can render a 2D shape by changing its mass properties on a 2D planar area. We built a computational perception model using a data-driven approach from the collected data pairs of mass properties and perceived shapes. This enables Transcalibur to easily and effectively provide convincing shape perception based on complex illusory effects. Our user study showed that the system succeeded in providing the perception of various desired shapes in a virtual environment.
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