Publication | Closed Access
PARALLEL RENDERING
35
Citations
4
References
1995
Year
Unknown Venue
Geometric ModelingRealistic RenderingEngineeringBroad IntroductionNatural SciencesComputer Graphic TechniqueExpressive RenderingComputer EngineeringComputer ArchitectureComputational ImagingComputer-aided DesignComputer ScienceParallel ProgrammingParallel ComputingParallel Rendering LiteratureComputational GeometryNon-photorealistic RenderingParallel Rendering
This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics.
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