Publication | Closed Access
Patrolling Games
131
Citations
18
References
2011
Year
Key Operational ProblemNetwork ScienceGraph TheoryEngineeringRandom GraphProbabilistic Graph TheoryGraph QGame TheoryPatrolling GameNetwork AnalysisBusinessAttack GraphComputer ScienceDiscrete MathematicsComputational Game TheoryCombinatorial OptimizationAlgorithmic Game Theory
A key operational problem for those charged with the security of vulnerable facilities (such as airports or art galleries) is the scheduling and deployment of patrols. Motivated by the problem of optimizing randomized, and thus unpredictable, patrols, we present a class of patrolling games. The facility to be patrolled can be thought of as a network or graph Q of interconnected nodes (e.g., rooms, terminals), and the Attacker can choose to attack any node of Q within a given time T. He requires m consecutive periods there, uninterrupted by the Patroller, to commit his nefarious act (and win). The Patroller can follow any path on the graph. Thus, the patrolling game is a win-lose game, where the Value is the probability that the Patroller successfully intercepts an attack, given best play on both sides. We determine analytically either the Value of the game, or bounds on the Value, for various classes of graphs, and we discuss possible extensions and generalizations.
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