Film criticism · 2018 · 12 citations · 0 references
Social SciencesFilm StudiesMarketingAdvertisingIntellectual Property LicensingMass CommunicationEntertainment MediaMedia EconomicsMedia IndustriesEntertainment SponsorshipFilm IndustryMerchandise LicensingMerchandise Sales
There are many reasons why film and media scholars ought to take merchandise seriously. That filmrelated merchandise is a lucrative part of the film business is only a starting point, but still a good place to start. In 2018, character and entertainment licensing accounted for 44.7% of retail sales of licensed merchandise, generating $121.53 billion in sales. [1] [#N1] This earned entertainment companies approximately $6.2 billion in royalties. [2] [#N2] Not surprisingly, five of the top ten licensors are entertainment companies, with Disney positioned at the top with $53 billion in merchandise sales. Universal Studios is ranked 4th ($7.3 billion), Hasbro 5th ($7.1 billion), Warner Brothers 7th ($7 billion), and Nickelodeon 9th ($5.5 billion). All of the major film studios are ranked in the top 150: 21st Century Fox is 41st, Sony 87th, and Paramount 114th. [3] [#N3]