Publication | Closed Access
User-defined gesture interaction for immersive VR shopping applications
51
Citations
45
References
2018
Year
EngineeringCommunicationTraditional Elicitation StudiesTouch User InterfaceVirtual RealityUser-defined Gesture InteractionImmersive Technology3D User InteractionMultimodal Human Computer InterfaceGesture StudiesDanceDesignUser ExperienceMulti-user VrGesture RecognitionGesture DesignGesture Elicitation StudiesHuman-computer InteractionArts
Gesture elicitation studies, which are a popular technology for collecting requirements and expectations by involving real users in gesture design processes, often suffer from gesture disagreement and legacy bias and may not generate optimal gestures for a target system in practice. This paper reports a research project on user-defined gestures for interacting with immersive VR shopping applications. The main contribution of this work is the proposal of a more practical method for deriving more reliable gestures than traditional gesture elicitation studies. We applied this method to a VR shopping application and obtained empirical evidence for the benefits of deriving two gestures in the a priori stage and selecting the top-two gestures in the a posteriori stage of traditional elicitation studies for each referent. We hope that this research can help lay a theoretical foundation for freehand-gesture-based user interface design and be generalised to all freehand-gesture-based applications.
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