Concepedia

Publication | Open Access

Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning

44

Citations

55

References

2018

Year

Abstract

Training effects were highly specific to the target of training. Training effects to visual attention and processing speed were, as expected, larger for InSight-trained participants but were also seen for videogame participants. Given that past research has shown that videogame training leads to greater engagement than cognitive training, videogame interventions may represent a choice for more modest gains in a more engaging context.

References

YearCitations

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