Programming and Computer Software · 2018 · 12 citations · 4 references
ArchitectureVisualizationDigital RenderingOpticsRendering3D RenderingAugmented RealityImage FormationImage SynthesisImage-based RenderingPhotorealistic RenderingVirtual Images
Stochastic ray tracing is used for rendering photorealistic images formed by augmented reality optical systems that combine the image generated by an optoelectronic device with the image of the environment. Methods for improving the efficiency of stochastic ray tracing that preserve the physical correctness of the simulation are proposed. Using a head-up display (HUD) as an example, it is shown that the forward stochastic ray tracing methods are sometimes more efficient than backward stochastic ray tracing methods for the visual simulation of augmented reality images. Approaches making it possible to combine the forward, backward, and bidirectional ray tracing in a unified simulation procedure are proposed. The results are illustrated by synthesized images produced by the optical system of head-up display.
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James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 2.2K citations · Full text
Rendering realistic spectral bokeh due to lens stops and aberrations
Jiaze Wu, Changwen Zheng, Xiaohui Hu et al. · The Visual Computer · 2012 · 29 citations
Natural Sciences, Physics, Optics +11
Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis
Hyuntae Joo, Soonhyeon Kwon, Sang‐Min Lee et al. · Computer Graphics Forum · 2016 · 11 citations