Publication | Open Access
Play and creativity in young children's use of apps
152
Citations
25
References
2018
Year
Foster PlayEducationEarly Childhood EducationUk ChildrenCreativityCognitive DevelopmentEarly Childhood ExperienceGame DesignCreative TechnologyChild PsychologyEarly Childhood DevelopmentCreativity AssessmentComputational CreativityUse AppsPlay StudiesChild DevelopmentMedia DesignPerformance StudiesDigital PlaygroundYoung ChildrenArtsCreative Computing
Children’s tablet use is increasingly documented, yet little is known about how apps are used by children aged 0–5. This study systematically examines how apps for children aged 0–5 promote play and creativity and identifies usage patterns among UK families. Researchers surveyed 2,000 parents using a random, stratified sample and conducted ethnographic case studies, analysing 17 hours of video footage of children interacting with apps. Children 0–5 use a wide range of apps, some not age‑appropriate, and the design features of these apps can either support or inhibit play and creativity, providing a novel account of their contribution to early learning.
Abstract This study is the first to systematically investigate the extent to which apps for children aged 0–5 foster play and creativity. There is growing evidence of children's use of tablets, but limited knowledge of the use of apps by children of children of this age. This ESRC‐funded study undertook research that identified how UK children aged from 0 to 5 use apps, and how far the use of apps promotes play and creativity, given the importance of these for learning and development. A survey was conducted with 2000 parents of under 5s in the UK, using a random, stratified sample, and ethnographic case studies of children in six families were undertaken. Over 17 hours of video films of children using apps were analysed. Findings indicate that children of this age are using a variety of apps, some of which are not aimed at their age range. The design features of such apps can lead to the support or inhibition of play and creativity. The study makes an original contribution to the field in that it offers an account of how apps contribute to the play and creativity of children aged five and under.
| Year | Citations | |
|---|---|---|
Page 1
Page 1