IEEE Transactions on Visualization and Computer Graphics · 2018 · 132 citations · 46 references
MedicineDesignEye MovementsUser Experience DesignVisual AttentionAugmented RealityInteraction Design For Augmented RealityAugmented Reality DisplaysAugmented Reality InterfacesContext SwitchingOptical See-through DisplaysTask Performance AnalysisTask Performance MetricsVisual Attention FatigueVisual Search Task Design
In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. To focus at different distances, the user's eyes must accommodate, which when done repeatedly can cause eyestrain and degrade task performance. An experiment was conducted that examined switching context and focal distance between a real and an AR environment, using a text-based visual search task and a monocular optical see-through AR display. Both context switching and focal distance switching resulted in significantly reduced performance. In addition, repeatedly performing the task caused visual fatigue to steadily increase. Performance was particularly poor for virtual text presented at optical infinity, and for target letters that participants tried to read before their eyes had completely accommodated to a new focal distance. The results show that context switching and focal distance switching are important AR user interface design issues.
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Vergence–accommodation conflicts hinder visual performance and cause visual fatigue
David M. Hoffman, Ahna R. Girshick, Kurt Akeley et al. · Journal of Vision · 2008 · 1.6K citations · Full text
Perceptual issues in augmented reality revisited
Ernst Kruijff, J. Edward Swan, Steven Feiner · 2010 · 478 citations · Full text
A stereo display prototype with multiple focal distances
Kurt Akeley, Simon J. Watt, Ahna R. Girshick et al. · ACM Transactions on Graphics · 2004 · 313 citations
Medicine, Vision Science, Rendering +10