Publication | Closed Access
GROW
17
Citations
8
References
2018
Year
Unknown Venue
Enough WaterAssistive TechnologyEngineeringDesignHuman-centered ComputingUser ExperienceEducationAmbient DisplaySmart Water BottlesHuman-computer InteractionHuman-centered DesignAmbient IntelligenceUser-centered DesignTechnologyBottle Surface
Water is an essential nutrient for human health. However, individuals may ignore drinking enough water due to the rush of everyday life. We present Grow, a conceptual smart bottle prototype designed to encourage users to drink water regularly. Our concept utilizes bottle surface as an ambient display instead of a traditional screen-based display to give feedback. Grow tracks daily water intake through an embedded liquid level sensor. It gives positive, abstract, non-intrusive and aesthetic feedback through heating up different parts of a thermo-chromic print on its surface (a tree image). We also present the results of a user study exploring 10 prospective users' reactions to Grow as well as their expectations of smart water bottles in general.
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