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Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project

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Citations

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References

2017

Year

TLDR

Underwater Cultural Heritage is a vast historical resource that is largely inaccessible to the public because of its remote, deep‑water environment, but digital technologies such as virtual museums, guides, and reconstructions offer a unique opportunity for broader scholarly and public engagement. This paper presents the architecture and initial results of the Horizon 2020 i‑MARECULTURE project, which seeks to develop and integrate digital tools to enable the general public to acquire knowledge about European underwater cultural heritage. The project will deliver a virtual‑reality system for immersive site visits via head‑mounted displays or holographic screens, two serious games to teach Mediterranean seafaring and archaeological excavation, and an augmented‑reality tablet guide to assist divers at underwater sites.

Abstract

The Underwater Cultural Heritage (UCH) represents a vast historical and scientific resource that, often, is not accessible to the general public due the environment and depth where it is located. Digital technologies (Virtual Museums, Virtual Guides and Virtual Reconstruction of Cultural Heritage) provide a unique opportunity for digital accessibility to both scholars and general public, interested in having a better grasp of underwater sites and maritime archaeology. This paper presents the architecture and the first results of the Horizon 2020 i-MARECULTURE (Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritage) project that aims to develop and integrate digital technologies for supporting the wide public in acquiring knowledge about UCH. A Virtual Reality (VR) system will be developed to allow users to visit the underwater sites through the use of Head Mounted Displays (HMDs) or digital holographic screens. Two serious games will be implemented for supporting the understanding of the ancient Mediterranean seafaring and the underwater archaeological excavations. An Augmented Reality (AR) system based on an underwater tablet will be developed to serve as virtual guide for divers that visit the underwater archaeological sites.

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