Publication | Closed Access
Physically-based visual simulation on graphics hardware
169
Citations
33
References
2002
Year
Real-time VisualizationEngineeringComputer Graphic TechniqueSimulationComputer-aided DesignProgrammable Graphics HardwareVirtual RealityNumerical SimulationComputational VisualizationModeling And SimulationInteractive Computer GraphicComputational GeometryReal-time Computer GraphicGeometric ModelingComputer EngineeringComputer ScienceCellular AutomataNatural SciencesCoupled Map LatticePhysically-based Visual SimulationMultiscale Modeling
In this paper, we present a method for real-time visual simulation of diverse dynamic phenomena using programmable graphics hardware. The simulations we implement use an extension of cellular automata known as the coupled map lattice (CML). CML represents the state of a dynamic system as continuous values on a discrete lattice. In our implementation we store the lattice values in a texture, and use pixel-level programming to implement simple next-state computations on lattice nodes and their neighbors. We apply these computations successively to produce interactive visual simulations of convection, reaction-diffusion, and boiling. We have built an interactive framework for building and experimenting with CML simulations running on graphics hardware, and have integrated them into interactive 3D graphics applications.
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