Publication | Open Access
Designing for Socially Interactive Systems
26
Citations
22
References
2017
Year
Unknown Venue
EngineeringHuman-machine InteractionCommunicationEntertainment RobotVirtual RealitySocially Interactive SystemsInteractive SystemsParticipatory ArtDanceDesignArtsUser ExperienceInteractive ArtHuman-centered DesignSocial InteractionCollaborative Virtual EnvironmentSocial ComputingHuman-computer InteractionHuman-centered ComputingInteractive Art InstallationInteractive Computing
This paper reports on the design and evaluation of LuminAI, a socially interactive art installation in which participants can engage in collaborative movement improvisation with virtual agents and other humans. LuminAI was used as a technical probe to study social interaction within interactive art at a local art gala during which over 100 participants interacted with the system. Video and interview data was gathered during the event and analyzed using thematic analysis to develop a taxonomy to guide the design of socially interactive systems involving humans and artificial agents. This taxonomy helped us identify areas where LuminAI was successful, where it needs improvement, and conceptual spaces we have yet to explore.
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