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Monte-Carlo strategies for computer Go

81

Citations

10

References

2006

Year

Abstract

The game of Go is one of the games that still withstand classical Artificial Intelligence approaches. Hence, it is a good testbed for new AI methods. Amongst them, Monte-Carlo led to promising results. This method consists of building an evaluation function by averaging the outcome of several randomized games. The paper introduces a new strategy, which we call Objective Monte-Carlo, to improve this evaluation. Objective Monte-Carlo is composed of two parts. The first one is a move-selection strategy that adjusts the amount of exploration and exploitation automatically. We show experimentally that it outperforms the two classical strategies previously proposed for Monte-Carlo Go: Simulated Annealing and Progressive Pruning. The second part of our algorithm is a new backpropagation strategy. We show that it gives better results than Minimax in this context. Finally we discuss the extension of this method to other problems. 1

References

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