GetMobile Mobile Computing and Communications · 2017 · 50 citations · 5 references
Multi-user VrWearable Virtual RealityEngineeringHead-mounted DisplayVirtual WorldsVirtual RealityWearable TechnologyUser ExperienceHead MountsBusinessImmersive TechnologyUntethered HmdsTechnologyComputer-mediated RealityAugmented RealityAccessibility Studies
Driven by recent advances in the mobile computing hardware ecosystem, wearable Virtual Reality (VR) is experiencing a boom in popularity, with many offerings becoming available. Modern VR head-mounted displays (HMDs) fall into two device classes: (i) Tethered HMDs: HMDs tethered to powerful, expensive gaming desktops, such as the Oculus Rift, HTC Vive, and Sony PlayStation VR; (ii) Mobile-rendered HMDs: self-contained, untethered HMDs that run on mobile phones slotted into head mounts, e.g., Google Cardboard and Samsung Gear VR.
5
Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C. Bovik, Hamid R. Sheikh et al. · IEEE Transactions on Image Processing · 2004 · 54.1K citations
Kevin Boos, David Chu, Eduardo Cuervo · 2016 · 133 citations
Multi-user Vr, Engineering, Vr Hmds +14
Eduardo Cuervo, Alec Wolman, Landon P. Cox et al. · 2015 · 85 citations
International survey: virtual-environment research
Duane K. Boman · Computer · 1995 · 81 citations
Immersive Media, Environmental Planning, Media Technology +20
Towards Accurate GPU Power Modeling for Smartphones
Tianxing Jin, Songtao He, Yunxin Liu · 2015 · 18 citations