The international archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences · 2017 · 64 citations · 17 references
HumanitiesArchaeologyVisualization3D ModelingMaritime ArchaeologyUnderwater ArchaeologyBathymetryImmersive EnvironmentsSeafloor MappingShipwreck ArchaeologyVirtual Reality3D Site VisualizationArchaeological Site DiscoveryAwarenessAwareness BuildingExplorationImmersive Virtual RealityShipwreck MappingUnderwater Site Mapping
The Mazotos shipwreck site in Cyprus lies 44 m underwater and contains diverse sea elements such as plants, fish, stones, and artefacts that are randomly positioned. The study aims to use immersive technologies to extend exploration time at the Mazotos shipwreck site for both the public and researchers, by creating realistic 3D models and enabling virtual reality visits. The authors used optical data to produce realistic 3D models and mappings of the site, facilitating immersive virtual reality visits. Users can experience an immersive virtual visit of the Mazotos shipwreck, gaining information about the wreck and its contents, thereby enhancing archaeological knowledge and cultural awareness. Abstract.
Abstract. This paper investigates immersive technologies to increase exploration time in an underwater archaeological site, both for the public, as well as, for researchers and scholars. Focus is on the Mazotos shipwreck site in Cyprus, which is located 44 meters underwater. The aim of this work is two-fold: (a) realistic modelling and mapping of the site and (b) an immersive virtual reality visit. For 3D modelling and mapping optical data were used. The underwater exploration is composed of a variety of sea elements including: plants, fish, stones, and artefacts, which are randomly positioned. Users can experience an immersive virtual underwater visit in Mazotos shipwreck site and get some information about the shipwreck and its contents for raising their archaeological knowledge and cultural awareness.
17
Flocks, herds and schools: A distributed behavioral model
Craig W. Reynolds · 1987 · 7.8K citations
Life Sciences, Biology, Zoology +17
Flocks, herds and schools: A distributed behavioral model
Craig W. Reynolds · ACM SIGGRAPH Computer Graphics · 1987 · 5.1K citations
Life Sciences, Biology, Zoology +17
Ken Perlin · ACM SIGGRAPH Computer Graphics · 1985 · 2K citations
Being there : the experience of presence in mediated environments
Wijnand A. IJsselsteijn, Giuseppe Riva · TU/e Research Portal · 2003 · 318 citations
Arts, Communication, Design +17