Balance in Virtual Reality: Effect of Age and Bilateral Vestibular Loss

Elodie Chiarovano, Wei Wang, Stephen J. Rogers, Hamish G. MacDougall, Ian S. Curthoys, Catherine de Waele

Frontiers in Neurology · 2017 · 46 citations · 22 references

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Abstract

VR allowed us to develop a useful new tool with a wide range of visual perturbations. Rather than only two levels of visual condition (eyes open and eyes closed), the VR stimulus can be continuously adjusted to produce a visual perturbation powerful enough to induce falls even in young healthy subjects and which has allowed us to determine a threshold for falls.

References

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