New Media & Society · 2016 · 991 citations · 37 references
Social SciencesAnthropologyCultural StudiesDigital Culture StudiesEthnographyMedia StudiesDigital EthnographyDigital GovernanceDigital MediaMobile Application DevelopmentUser Needs AnalysisUser ResearchApp EthnographyApplication Artifact AnalysisAppropriate TechnologyClosed SystemsCultural Studies IntegrationMobile Application ForensicsMobile CultureSocio-technical Systems
Software applications are ubiquitous and drive sociocultural and economic change, yet their closed technical nature creates new methodological challenges for digital media research. This article proposes a method that blends science and technology studies with cultural studies to critically analyze a specific app. The method first maps an app’s expected use environment—its vision, operating model, and governance—and then applies a systematic walkthrough of registration, everyday use, and discontinuation. The walkthrough yields a foundational data corpus enabling deeper analysis of an app’s purpose, cultural meanings, target users, and informing user‑centered studies of resistance and appropriation.
Software applications (apps) are now prevalent in the digital media environment. They are the site of significant sociocultural and economic transformations across many domains, from health and relationships to entertainment and everyday finance. As relatively closed technical systems, apps pose new methodological challenges for sociocultural digital media research. This article describes a method, grounded in a combination of science and technology studies with cultural studies, through which researchers can perform a critical analysis of a given app. The method involves establishing an app’s environment of expected use by identifying and describing its vision, operating model and modes of governance. It then deploys a walkthrough technique to systematically and forensically step through the various stages of app registration and entry, everyday use and discontinuation of use. The walkthrough method establishes a foundational corpus of data upon which can be built a more detailed analysis of an app’s intended purpose, embedded cultural meanings and implied ideal users and uses. The walkthrough also serves as a foundation for further user-centred research that can identify how users resist these arrangements and appropriate app technology for their own purposes.
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The Ecological Approach to Visual Perception
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