Publication | Closed Access
Visual blur in immersive virtual environments
29
Citations
36
References
2016
Year
Unknown Venue
Eye TrackingVisual BlurVirtual RealityExtended RealityIntelligent Virtual EnvironmentImmersive TechnologyComputer-mediated RealityVirtual SpaceImmersive Virtual EnvironmentsMulti-user VrHead-mounted DisplayReal World
It is known for decades that users tend to significantly underestimate or overestimate distances or speed in immersive virtual environments (IVEs) compared to corresponding judgments in the real world. Although several factors have been identified in the past that could explain small portions of this effect, the main causes of these perceptual discrepancies still remain elusive. One of the factors that has received less attention in the literature is the amount of blur presented in the visual imagery, for example, when using a head-mounted display (HMD).
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