Publication | Closed Access
A world of active objects for work and play: the first ten years of lively
15
Citations
24
References
2016
Year
Unknown Venue
EngineeringFirst Ten YearsVisual ArtsPerformance TheoryGame DesignWeb EngineeringParticipatory ArtActive ObjectsTheatreDesignUser ExperienceInteractive ArtWeb ScienceComputer ScienceWeb-based SimulationDynamic Web PageTechnologyLively KernelWeb IntelligenceSocial ComputingHuman-computer InteractionPerforming ArtsLively WebArtsCultural-historical Activity Theory
The Lively Kernel and the Lively Web represent a continuing effort to realize a creative computing environment in the context of the World Wide Web. We refer to that evolving system simply as "Lively". Lively is a live object computing environment implemented using JavaScript and other techniques available inside the browser. When first built in 2006, it was a grand accomplishment to have created such a system that would run in any web browser. Since that time we have learned a lot about the goals we had, the challenges and opportunities that come with life in the browser, and the exciting possibilities that still lie ahead.
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