2002 · 14 citations · 9 references
ArchitectureAutomotive EngineeringDesignComputational MechanicsSimulation-based DesignStructural DynamicsAcoustic SimulationStructural SimulationVehicle ModelingVibration AnalysisVirtual PrototypingVirtual RealityCar Body ModelingCrash AnalysisEngineering SimulationsModel ComplexityMultibody Impact DynamicsVirtual Prototype ValidationVirtual PrototypesVirtual Test Environments
The use of virtual prototypes generated from engineering simulations can be crucial to the efficient development of innovative products. Performance predictions and functional evaluations of a design are possible long before results of real prototype tests are available. With the rise in model complexity, data quantity, computing performance and accuracy, we increasingly fined ourselves lacking the tools, methods and metaphors to deal with the information that is being generated. We present new results of on-going research at the University of Erlangen and BMW in the development of a virtual environment for car-body engineering applications as illustrated by examples from acoustics, vibration and impact dynamics.
9
Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
W. J. Schroeder, Jonathan A. Zarge, William E. Lorensen · 1992 · 1.5K citations
Computing, Computer Science, Computational Fluid Dynamics +16
Stephen T. Bryson, Creon Levit · IEEE Computer Graphics and Applications · 1992 · 155 citations