Publication | Open Access
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
333
Citations
49
References
2016
Year
Online GamingProblematic Smartphone UseMental HealthPsychologyDsm-5 DiagnosisCyberpsychologyUmbrella TermGame DesignSpecific Internet GamesBehavioral SciencesInternet AddictionOnline GamesPsychiatryBehaviorSubstance AbuseAddictionTechnological AddictionInternet Addiction DisorderArtsMedicineVideo Game AddictionPsychopathology
Internet addiction has been criticized for its lack of specificity, prompting the emergence of more precise diagnoses such as Internet Gaming Disorder. The authors review contemporary literature on IGD and related topics to examine issues and concerns surrounding the disorder. The review finds that IGD differs from general internet addiction, that DSM‑5 criteria are ambiguous about online versus offline games, and that the terminology itself is contested, leading to confusion rather than clarity.
Background The umbrella term "Internet addiction" has been criticized for its lack of specificity given the heterogeneity of potentially problematic behaviors that can be engaged in online as well as different underlying etiological mechanisms. This has led to the naming of specific online addictions, the most notable being Internet Gaming Disorder (IGD). Methods Using the contemporary literature concerning IGD and cognate topics, issues and concerns relating to the concept of IGD are examined. Results Internet addiction and IGD are not the same, and distinguishing between the two is conceptually meaningful. Similarly, the diagnosis of IGD as proposed in the appendix of the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) remains vague regarding whether or not games need to be engaged in online, stating that IGD typically involves specific Internet games, but can also include offline games, adding to the lack of clarity. A number of authors have voiced concerns regarding the viability of including the word "Internet" in IGD, and instead proposed to use the term "video gaming disorder" or simply "gaming disorder," suggesting addiction to video gaming can also occur offline. Conclusion The DSM-5 has caused more confusion than clarity regarding the disorder, reflected by researchers in the field contesting a supposedly reached consensus for IGD diagnosis.
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