Publication | Closed Access
Mobile VR in Education
77
Citations
23
References
2016
Year
Virtual EnvironmentsEngineeringMobile Vr CamerasMobile LearningVirtual RealityDesignUser ExperienceEducationExtended RealityVirtual SpaceMobile VrCollaborative Virtual EnvironmentTechnologyMulti-user VrVirtual Classroom
This paper explores the development of virtual reality (VR) use in education and the emergence of mobile VR based content creation and sharing as a platform for enabling learner-generated content and learner-generated contexts. The author argues that an ecology of resources that maps the user content creation and sharing affordances of mobile devices, social media, mobile head mounted displays and mobile VR cameras, provides an opportunity to design authentic VR learning experiences. The design of these VR learning experiences are informed by networked student-centred pedagogies. Based upon this background the paper provides a conceptual framework for implementing student-generated mobile VR embedded within a design based research methodology across three discipline contexts: paramedicine, journalism, and new media production.
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