IEEE Transactions on Visualization and Computer Graphics · 2016 · 37 citations · 32 references
Avatar AnimationEngineeringVirtual Avatars3D Pose EstimationVirtual Avatar ServesVirtual HumanHuman-object InteractionMotion CaptureVirtual Reality3D User InteractionHuman MotionKinematicsHealth SciencesMachine VisionAugmented RealityComputer VisionMotion RetargetingEye TrackingSpatial MapVirtual Character
In augmented reality (AR) applications, a virtual avatar serves as a useful medium to represent a human in a different place. This paper deals with the problem of retargeting a human motion to an avatar. In particular, we present a novel method that retargets a human motion with respect to an object to that of an avatar with respect to a different object of a similar shape. To achieve this, we developed a spatial map that defines the correspondences between any points in the 3D spaces around the respective objects. The key advantage of the spatial map is that it identifies the desired locations of the avatar's body parts for any input motion of a human. Once the spatial map is created offline, the motion retargeting can be performed in real-time. The retargeted motion preserves important features of the original motion such as the human pose and the spatial relation with the object. We report the results of a number of experiments that demonstrate the effectiveness of the proposed method.
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Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.1K citations · Full text
Retargetting motion to new characters
Michael Gleicher · 1998 · 840 citations
As-rigid-as-possible shape manipulation
Takeo Igarashi, Tomer Moscovich, John F. Hughes · ACM Transactions on Graphics · 2005 · 663 citations
User Move, Engineering, Geometry +22