Publication | Closed Access
Accessible Play in Everyday Spaces
26
Citations
52
References
2016
Year
EngineeringMixed RealityLocation-based GameCommunicationPervasive GameAccessible GameAccessible PlayVirtual RealityImmersive TechnologyMobility Games ProjectInclusive Entertainment TechnologiesGame DesignAssistive TechnologyTheatreDesignUser ExperienceMulti-user VrHuman-computer InteractionPhysical SpaceArts
The advent of affordable and powerful mobile technology has allowed for explorations in mixed reality that merges virtual and physical space. However, the social and entertainment value and efficacy of mixed reality platforms for adult powered chair users has not been widely explored. In this article, we introduce the Mobility Games project, which aims to produce a series of inclusive entertainment technologies and services for people who use powered chairs. We describe our first offering: an accessible, social mixed reality game for co-located mobile play in everyday spaces. Findings from two exploratory field studies and a post hoc observer survey show that adult powered chair users found the game to be entertaining and used a variety of path strategies as they learned to play the game. An initial set of theoretically and empirically informed guidelines for making mobile mixed reality games accessible to adult powered chair users with diverse abilities is proposed.
| Year | Citations | |
|---|---|---|
Page 1
Page 1