Publication | Open Access
Geometric median in nearly linear time
109
Citations
24
References
2016
Year
Unknown Venue
Mathematical ProgrammingGeometric ModelingGeometric AlgorithmGeometric Median ProblemGeometryNatural SciencesEducationAlgorithmic EfficiencyFaster AlgorithmsRange SearchingDiscrete MathematicsComputational GeometryApproximation Theory-Approximate Geometric MedianGeometric Median
In this paper we provide faster algorithms for solving the geometric median problem: given n points in d compute a point that minimizes the sum of Euclidean distances to the points. This is one of the oldest non-trivial problems in computational geometry yet despite a long history of research the previous fastest running times for computing a (1+є)-approximate geometric median were O(d· n4/3є−8/3) by Chin et. al, Õ(dexpє−4logє−1) by Badoiu et. al, O(nd+poly(d,є−1)) by Feldman and Langberg, and the polynomial running time of O((nd)O(1)log1/є) by Parrilo and Sturmfels and Xue and Ye.
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