Publication | Closed Access
<sc>ghost</sc>: A Combinatorial Optimization Framework for Real-Time Problems
17
Citations
19
References
2016
Year
Mathematical ProgrammingArtificial IntelligenceEngineeringComputational ComplexityAi DeveloperDiscrete OptimizationOperations ResearchConstraint ProgrammingCombinatorial Optimization FrameworkConstraint SolvingSystems EngineeringReal-time StrategyCombinatorial OptimizationComputer EngineeringComputer ScienceReal-time AlgorithmReal-time ComputingConstraint SatisfactionAi PlanningHeuristic PlanningAutomationReal-time Systems
This paper presents GHOST, a combinatorial optimization framework that a real-time strategy (RTS) AI developer can use to model and solve any problem encoded as a constraint satisfaction/optimization problem (CSP/COP). We show a way to model three different problems as a CSP/COP, using instances from the RTS game StarCraft as test beds. Each problem belongs to a specific level of abstraction (the target selection as reactive control problem, the wall-in as a tactics problem, and the build order planning as a strategy problem). In our experiments, GHOST shows good results computed within some tens of milliseconds. We also show that GHOST outperforms state-of-the-art constraint solvers, matching them on the resources allocation problem, a common combinatorial optimization problem.
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