2016 · 41 citations · 17 references
ComputingComputer SystemsHuman-computer InteractionInteraction DesignUser Experience DesignGesture AnalysisGesture InteractionGesture-based InteractionMotion CaptureMotion SensorsSensor-based InteractionError Rate AnalysisGesture InterfacesGesture-based InterfacesInteraction Technique DesignMid-air GesturesMotion Capture System DesignPointingUbiquitous Computing
We describe the design and evaluation of a freehand, smartwatch-based, mid-air pointing and clicking interaction technique, called Watchpoint. Watchpoint enables a user to point at a target on a nearby large display by moving their arm. It also enables target selection through a wrist rotation gesture. We validate the use of Watchpoint by comparing its performance with two existing techniques: Myopoint, which uses a specialized forearm mounted motion sensor, and a camera-based (Vicon) motion capture system. We show that Watchpoint is statistically comparable in speed and error rate to both systems and, in fact, outperforms in terms of error rate for small (high Fitts's ID) targets. Our work demonstrates that a commodity smartwatch can serve as an effective pointing device in ubiquitous display environments.
17
The Smart Phone: A Ubiquitous Input Device
Rafael Ballagas, Jan Borchers, Michael Rohs et al. · IEEE Pervasive Computing · 2006 · 398 citations
Géry Casiez, Nicolas Roussel, Daniel Vogel · 2012 · 392 citations · Full text
Saul Greenberg, Nicolai Marquardt, Till Ballendat et al. · interactions · 2011 · 376 citations