Proceedings of the AAAI Conference on Artificial Intelligence · 2011 · 13 citations · 3 references
Forensic PsychologyArtificial IntelligenceGame AiEngineeringGame TheorySituation AwarenessSocial InfluenceCognitionIntelligent SystemsCommunicationAttentionVideo GamesSocial SciencesSituational ReasoningEffective Decision MakingIntention RecognitionRobot LearningDecision TheoryCognitive ScienceBehavioral SciencesManipulation (Psychology)Reasoning About ActionGamesSocial CognitionCollective IntentionalitySocial BehaviorSufficient LevelPersuasion
Possessing a sufficient level of situation awareness is essential for effective decision making in dynamic environments. In video games, this includes being aware to some extent of the intentions of the opponents. Such high-level awareness hinges upon inferences over the lower-level situation awareness provided by the game state. Traditional plan recognizers are completely passive processes that leave all the initiative to the observed agent. In a situation where the opponent's intentions are unclear, the observer is forced to wait until further observations of the opponent's actions are made to disambiguate the pending goal hypotheses. With the plan recognizer we propose, in contrast, the observer would take the initiative and provoke the opponent, with the expectation that his reaction will give cues as to what his true intentions actually are.
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Miquel Ramírez, Héctor Geffner · RMIT Research Repository (RMIT University Library) · 2009 · 244 citations