IEEE Transactions on Visualization and Computer Graphics · 2016 · 25 citations · 21 references
EducationEducational TechnologyTraining SystemsUser Experience DesignVirtual Reality In EducationImmersive Learning EnvironmentsVirtual InstrumentsVirtual RealityVirtual Reality PrototypingImmersive Simulation EnvironmentsOperator TrainingSimulator-based TrainingTask Performance AnalysisTrainingTraining SimulationsVirtual Reality Training SimulationsVirtual Training Environments
A major training device used to train all Landing Signal Officers (LSOs) for several decades has been the Landing Signal Officer Trainer, Device 2H111. This simulator, located in Oceana, VA, is contained within a two story tall room; it consists of several large screens and a physical rendition of the actual instruments used by LSOs in their operational environment. The young officers who serve in this specialty will typically encounter this system for only a short period of formal instruction (six one-hour long sessions), leaving multiple gaps in training. While experience with 2H111 is extremely valuable for all LSO officers, the amount of time they can spend using this training device is undeniably too short. The need to provide LSOs with an unlimited number of training opportunities unrestricted by location and time, married with recent advancements in commercial off the shelf (COTS) immersive technologies, provided an ideal platform to create a lightweight training solution that would fill those gaps and extend beyond the capabilities currently offered in the 2H111 simulator. This paper details our efforts on task analysis, surveying of user domain, mapping of 2H111 training capabilities to new prototype system to ensure its support of major training objectives of 2H111, design and development of prototype training system, and a feasibility study that included tests of technical system performance and informal testing with trainees at the LSO Schoolhouse. The results achieved in this effort indicate that the time for LSO training to make the leap to immersive VR has decidedly come.
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Virtual Reality Training Improves Operating Room Performance
Neal E. Seymour, Anthony G. Gallagher, Sanziana A. Roman et al. · Annals of Surgery · 2002 · 2.8K citations · Full text
Medicine, Medical Education, Surgery +17
A discussion of cybersickness in virtual environments
Joseph J. LaViola · ACM SIGCHI Bulletin · 2000 · 1.4K citations · Full text