2016 · 1.8K citations · 34 references
ComputingPerforming ArtsComputer VisionNonverbal CommunicationReal-time RenderingFace RecognitionFacial ExpressionDeformationDeformation TransferFacial Expression SynthesisFacial Identity RecognitionIdentity RecoveryPhoto-realistic RenderingPhotometric ConsistencyReal-time Processing
We present a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to animate the facial expressions of the target video by a source actor and re-render the manipulated output video in a photo-realistic fashion. To this end, we first address the under-constrained problem of facial identity recovery from monocular video by non-rigid model-based bundling. At run time, we track facial expressions of both source and target video using a dense photometric consistency measure. Reenactment is then achieved by fast and efficient deformation transfer between source and target. The mouth interior that best matches the re-targeted expression is retrieved from the target sequence and warped to produce an accurate fit. Finally, we convincingly re-render the synthesized target face on top of the corresponding video stream such that it seamlessly blends with the real-world illumination. We demonstrate our method in a live setup, where Youtube videos are reenacted in real time.
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A morphable model for the synthesis of 3D faces
Volker Blanz, Thomas Vetter · 1999 · 4.8K citations · Full text
Deformation transfer for triangle meshes
Robert W. Sumner, Jovan Popović · ACM Transactions on Graphics · 2004 · 1.1K citations
Christoph Bregler, Michele Covell, Malcolm Slaney · 1997 · 673 citations