Annual Simulation Symposium · 2015 · 23 citations · 14 references
Crowd SimulationEngineeringSimulation Video GameUser-centered DesignCommunicationBuilding DesignSocial SciencesEvent-based NarrativesBuilt EnvironmentArchitectural ModelSimulation FrameworkNot-yet Built EnvironmentsHuman Behavior SimulationNarrative DevelopmentsBehavioral SciencesNarrative ExtractionDesignUser ExperienceAgent-based ModelHuman-centered DesignInteractive StorytellingArchitectural DesignNarrative Management SystemDesign ThinkingHuman-computer Interaction
Current Computer-Aided Architectural Design (CAAD) systems fail to represent buildings in-use before their realization. This failure prevents testing the extent to which a proposed setting supports the activities of its intended users. We present a novel approach to human behavior simulation based on a thorough representation of end-user activities by means of events -- computational constructs that simulate users' individual and group activities to achieve a specific goal. Human behavior narratives result from a combination of top-down (planned) and bottom-up (unplanned) sequences of events, as a reaction to time-based schedules and to social and environmental stimuli, respectively. A narrative management system orchestrates the narrative developments and resolves conflicts that may arise among competing events.
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Virtual Reality, Art, and Entertainment
Joseph Bates · PRESENCE Virtual and Augmented Reality · 1992 · 237 citations