Eurographics · 2008 · 15 citations · 13 references
The interactive simulation of 3D terrains has been approached from several perspectives. Due to the complexity of the system involved, most of the models proposed focus on a visually realistic animation of the scene, rather than on a physically-based accurate simulation of a granular system. Those models lack generality when interacting with the environment; in most cases, no reaction forces are computed, considering only soil deformation. This limitation reduces their usability in applications such as driving simulators. We propose the use of a theoretical discrete model that considers normal forces for 3D real-time simulation of granular systems. We also extend this model to consider horizontal forces, allowing a wider range of interactions. Several numerical tests have been implemented and detailed results have been analyzed which show a good model performance.
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Nicholas Nethercote, Julian Seward · 2007 · 2.2K citations
Engineering, Computer Architecture, Software Engineering +18
Robert W. Sumner, James F. O’Brien, Jessica K. Hodgins · Computer Graphics Forum · 1999 · 114 citations · Full text
Xin Li, J. Michael Moshell · 1993 · 89 citations