Publication | Open Access
Parallel Shortest Paths Using Radius Stepping
34
Citations
24
References
2016
Year
Unknown Venue
EngineeringPathfindingPlanar GraphComputational ComplexityParallel MetaheuristicsStructural Graph TheoryPath ProblemsDiscrete MathematicsParallel ComputingCombinatorial OptimizationComputational GeometryGraph AlgorithmsComputer ScienceGraph AlgorithmInteger ProgrammingRadius Steppingδ-Stepping AlgorithmComputational ScienceNetwork Routing AlgorithmGraph TheoryNonnegative Edge WeightsRoute PlanningAlgorithmic EfficiencyParallel Programming
The single-source shortest path problem (SSSP) with nonnegative edge weights is notoriously difficult to solve efficiently in parallel---it is one of the graph problems said to suffer from the transitive-closure bottleneck. Yet, in practice, the Δ-stepping algorithm of Meyer and Sanders (J. Algorithms, 2003) often works efficiently but has no known theoretical bounds on general graphs. The algorithm takes a sequence of steps, each increasing the radius by a user-specified value Δ. Each step settles the vertices in its annulus but can take Θ(n) substeps, each requiring Θ(m) work (n vertices and m edges). Building on the success of Δ-stepping, this paper describes Radius Stepping, an algorithm with one of the best-known tradeoffs between work and depth bounds for SSSP with nearly-linear (~O(m)) work. The algorithm is a Δ-stepping-like algorithm but uses a variable instead of a fixed-size increase in radii, allowing us to prove a bound on the number of steps. In particular, by using what we define as a vertex k-radius, each step takes at most k+2 substeps. Furthermore, we define a (k, ρ)-graph property and show that if an undirected graph has this property, then the number of steps can be bounded by O(n/ρ log ρ L), for a total of O(kn/ρ log ρ L) substeps, each parallel. We describe how to preprocess a graph to have this property. Altogether, for an arbitrary input graph with n vertices and m edges, Radius Stepping, after preprocessing, takes O((m+nρ)log n) work and $O(n/ρ log n log (ρ L)) depth per source. The preprocessing step takes O(m log n + nρ2) work and O(ρlog ρ) depth, adding no more than O(nρ) edges.
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