Publication | Closed Access
Patching Physical Objects
82
Citations
17
References
2015
Year
Unknown Venue
EngineeringGeometryMechanical EngineeringDigital ManufacturingAdvanced ManufacturingComputer-aided DesignPersonal FabricationComputational FabricationDigital FabricationComputational GeometryGeometry ProcessingGeometric ModelingMachine VisionObject StayDesignFabrication TechniqueComputer ScienceDesign IterationDeformation Reconstruction3D PrintingIndustrial DesignNatural SciencesSurface ModelingPhysical ObjectsTechnology
Personal fabrication is currently a one-way process: Once an object has been fabricated with a 3D printer, it cannot be changed anymore; any change requires printing a new version from scratch. The problem is that this approach ignores the nature of design iteration, i.e. that in subsequent iterations large parts of an object stay the same and only small parts change. This makes fabricating from scratch feel unnecessary and wasteful.
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