Publication | Closed Access
Physiological measures of presence in stressful virtual environments
472
Citations
28
References
2002
Year
Unknown Venue
Physiological MeasuresEngineeringWearable TechnologyVirtual HumanSocial SciencesPsychologyVirtual EnvironmentKinesiologyVirtual RealityImmersive TechnologyAffective ComputingHeart RateBehavioral SciencesSkin ConductanceUser ExperienceMulti-user VrVirtual SpaceHuman-computer InteractionBody Comfort
A common measure of the quality or effectiveness of a virtual environment (VE) is the mount of presence it evokes in users. Presence is often defined as the sense of being there in a VE. There has been much debate about the best way to measure presence, and presence researchers need, and have sought, a measure that is reliable, valid, sensitive, and objective.We hypothesized that to the degree that a VE seems real, it would evoke physiological responses similar to those evoked by the corresponding real environment, and that greater presence would evoke a greater response. To examine this, we conducted three experiments, the results of which support the use of physiological reaction as a reliable, valid, sensitive, and objective presence measure. The experiments compared participants' physiological reactions to a non-threatening virtual room and their reactions to a stressful virtual height situation. We found that change in heart rate satisfied our requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change in skin temperature did not. Moreover, the results showed that inclusion of a passive haptic element in the VE significantly increased presence and that for presence evoked: 30FPS > 20FPS > 15FPS.
| Year | Citations | |
|---|---|---|
Page 1
Page 1