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Publication | Open Access

Impact of Nintendo Wii Games on Physical Literacy in Children: Motor Skills, Physical Fitness, Activity Behaviors, and Knowledge

55

Citations

20

References

2016

Year

Abstract

Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (agility, balance, and coordination) a child has to confidently participate in physical activity. Active video games (AVG), like the Nintendo Wii, have emerged as alternatives to traditional physical activity by providing a non-threatening environment to develop physical literacy. This study examined the impact of AVGs on children's (age 6⁻12, <i>N =</i> 15) physical literacy. For six weeks children played one of four pre-selected AVGs (minimum 20 min, twice per week). Pre and post measures of motivation, enjoyment, and physical literacy were completed. Results indicated a near significant improvement in aiming and catching (<i>p</i> = 0.06). Manual dexterity significantly improved in males (<i>p</i> = 0.001), and females felt significantly less pressured to engage in PA (<i>p</i> = 0.008). Overall, there appears to be some positive impact of an AVG intervention on components of physical literacy.

References

YearCitations

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