IEEE Transactions on Circuits and Systems for Video Technology · 2015 · 58 citations · 30 references
EngineeringOnline GamingCloud Computing ArchitectureComputer ArchitectureGamer ExperiencePervasive GameCloud Resource ManagementData ScienceNetwork GameVirtual RealityCloud ContinuumAdaptive Cloud GamingParallel ComputingGame DesignComputer EngineeringGame AnalyticsComputer ScienceCloud Service AdaptationGamesOverall Gaming ExperienceCloud Gaming SessionsVernacular Game-makingEdge ComputingCloud ComputingArtsResource Optimization
We study the problem of optimally adapting ongoing cloud gaming sessions to maximize the gamer experience in dynamic environments. The considered problem is quite challenging because: 1) gamer experience is subjective and hard to quantify; 2) the existing open-source cloud gaming platform does not support dynamic reconfigurations of video codecs; and 3) the resource allocation among concurrent gamers leaves a huge room to optimize. We rigorously address these three challenges by: 1) conducting a crowdsourced user study over the live Internet for an empirical gaming experience model; 2) enhancing the cloud gaming platform to support frame rate and bitrate adaptation on-the-fly; and 3) proposing optimal yet efficient algorithms to maximize the overall gaming experience or ensure the fairness among gamers. We conduct extensive trace-driven simulations to demonstrate the merits of our algorithms and implementation. Our simulation results show that the proposed efficient algorithms: 1) outperform the baseline algorithms by up to 46% and 30%; 2) run fast and scale to large (≤8000 gamers) problems; and 3) achieve the user-specified optimization criteria, such as maximizing average gamer experience or maximizing the minimum gamer experience. The resulting cloud gaming platform can be leveraged by many researchers, developers, and gamers.
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Provisioning (Technology), Cloud Gaming Systems, Real-time Game +14