2014 · 194 citations · 23 references
Wearable SystemEngineeringWearable TechnologyEducationHaptic TechnologyWearable ComputerKinesiologyTouch User InterfaceWatch FaceAssistive TechnologyDesignUser ExperienceConcept SmartwatchInput ExpressivityMechanical PanSmartwatch DevicesNovel InterfaceEye TrackingHuman-computer InteractionTechnology
Smartwatches promise to bring enhanced convenience to common communication, creation and information retrieval tasks. Due to their prominent placement on the wrist, they must be small and otherwise unobtrusive, which limits the sophistication of interactions we can perform. This problem is particularly acute if the smartwatch relies on a touchscreen for input, as the display is small and our fingers are relatively large. In this work, we propose a complementary input approach: using the watch face as a multi-degree-of-freedom, mechanical interface. We developed a proof of concept smartwatch that supports continuous 2D panning and twist, as well as binary tilt and click. To illustrate the potential of our approach, we developed a series of example applications, many of which are cumbersome -- or even impossible -- on today's smartwatch devices.
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Back-of-device interaction allows creating very small touch devices
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