ACM Transactions on Graphics · 2013 · 66 citations · 21 references
Crowd ComputingEngineeringData ScienceExpressive RenderingStroke Correction AlgorithmDesignReal-time Drawing AssistanceMobile GameVisual ComputingHuman-computer InteractionComputer ScienceCrowdsourcingSimple Stroke-correction MethodHuman ComputationVisual ArtsGame DesignSocial SciencesNon-photorealistic Rendering
We propose a new method for the large-scale collection and analysis of drawings by using a mobile game specifically designed to collect such data. Analyzing this crowdsourced drawing database, we build a spatially varying model of artistic consensus at the stroke level. We then present a surprisingly simple stroke-correction method which uses our artistic consensus model to improve strokes in real-time. Importantly, our auto-corrections run interactively and appear nearly invisible to the user while seamlessly preserving artistic intent. Closing the loop, the game itself serves as a platform for large-scale evaluation of the effectiveness of our stroke correction algorithm.
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