Publication | Closed Access
Multi-user flow control as a Nash game: performance of various algorithms
22
Citations
8
References
2002
Year
Unknown Venue
Flow ControlEngineeringGame TheoryComputational Game TheoryQueueing TheoryOperations ResearchNetwork GameSystems EngineeringTransmission RateCommon Bottleneck QueueGeneral Game PlayingMechanism DesignNash GameTelecommunicationsCongestion ManagementFlow Control (Data)Computer ScienceDynamic Nash EquilibriaEdge ComputingNetwork Traffic ControlBusinessMulti-user Flow ControlFluid QueueCongestion ControlAlgorithmic Game TheoryVarious Algorithms
In Altman and Basar (1998), a dynamic game model of rate-based flow control was introduced, capturing a scenario in a telecommunication network where M users share a common bottleneck queue. For such a model, existence of dynamic Nash equilibria was studied, and various algorithms were proposed for its computation. In this paper, we undertake a comprehensive numerical study of various algorithms that arise in this context, and also address the more general case where the performance measure also assigns cost to jitter, that is to variations in the transmission rate.
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