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Transfer learning in real-time strategy games using hybrid CBR/RL

124

Citations

7

References

2007

Year

Abstract

The goal of transfer learning is to use the knowl-edge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we present a multi-layered architecture named CAse-Based Reinforce-ment Learner (CARL). It uses a novel combina-tion of Case-Based Reasoning (CBR) and Rein-forcement Learning (RL) to achieve transfer while playing against the Game AI across a variety of scenarios in MadRTSTM, a commercial Real Time Strategy game. Our experiments demonstrate that CARL not only performs well on individual tasks but also exhibits significant performance gains when allowed to transfer knowledge from previous

References

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